Resto Druid Trinkets- The Breakdown

Resto Druid Trinkets- The Breakdown

Over the next week or so I’ll be trying to make topics covering the points that people seem to ask over and over. On a forum, it’s very hard to theorycraft in a guide without overwhelming it with information most people don’t want to know. I know a few guides that make my eyes bleed from just too much overdone content, things that should be covered in outside posts. So, I hope these can help some people.

Want to skip the theorycrafting and jump to the list? Go to the bottom.

Trinkets: A few things you should know

Q: Why does everyone consider Int+spi bonus trinkets to be BiS?
A:  Raiding regen is going to be different on every fight. You ALWAYS want a trinket with the primary stat as int. The reason is because int is overwhelmingly our best stat by far. After that you has haste procs, int procs, spi procs, among other things. I’ll go into those later, but in general, taking int/regen trinkets will open up the rest of your gear to loads of possibilities.

Q: Are int procs better than the straight stat being int? It gives way more int!
A: Since they are on-use or procs they end up leading to around the same int, if not less by the end of the fight. The Spi or haste as the main stat isn’t worth it.

Q: The alch trinket is amazing, why isn’t it higher?
A: As you’ll see later, since we aim at int/regen trinks which is better for our gear overall, Alch trink just doesn’t keep up compared to the others.

Q: Be honest, do we reallllly need int as our passive stat?
A: Yes, a 359 int trinket is around 875 SP. That’s too much to pass up. This is the difference between a Kara weapon and a heroic ICC one, just to put it in perspective. Aka, don’t use a trinket without passive int.

Any other questions I see, I’ll add.

This theorycrafting  was done by EJ and is supported by many other top end teorycrafters.
Spirit Regen = Sqrt(Intellect) * Spirit *.016725
Combat Regen = Spirit Regen * Meditation + Base Regen
Base Regen @85 = 0.003345
One point of Intellect increases your maximum mana by 15, and your regen from Replenishment correspondingly

In BiS order:
[Shard of Woe] – (Sinestra)- Not enough testing done on this yet, but, will probably be BiS.

[Tyrande's Favorite Doll] – (Night Elf Archaeology)
-Can be pre-charged before a fight
-Assumed 4200 mana per 60 seconds, times 5 seconds, on cooldown = 350 mp5, unaffected by Spirit Regen
-321 Int adds 24 mp5 regen from Replenishment, along with 4815 mana

[Darkmoon Card: Tsunami] – (Inscription, BOE)
This has not been updated since it procs from instants. This probably now overtakes Doll now.
-Has internal cooldown of ten seconds if a spell is cast on yourself; no internal cooldown when heals are used on other targets

-80 Spirit * 5 stacks = 400 Spirit
-Ignoring ramp up time (ideal conditions), Combat Spirit Regen is worth roughly 300 mp5
-321 Intellect adds 24 mp5 from Replenishment, along with 4815 mana

[Fall of Mortality] – Cho’gall
-Assumed 75 second Internal Cooldown
-Variance of 10 seconds for calculations
-1926 Spirit for 15 seconds, every 85 seconds = 255 mp5
-321 Intellect adds 24 mp5 from Replenishment, along with 4815 mana

[Core of Ripeness] – (Valorous Vendor)
-1920 Spirit for 20 seconds, times 5 seconds, every 120 seconds = 241 mp5 when used on cooldown
-321 Int adds 24 mp5 regen from Replenishment, along with 4815 mana

[Tear of Blood] (Stonecore)
-Procs off both Periodic and Direct Critical Heals
-1710 Spirit for 15 seconds every 85 seconds = 201 mp5
-285 Int adds 21 mp5 regen from Replenishment, along with 4275 mana

[Vibrant Alchemist Stone]
-Assumed 351 Intellect adds 26 mp5 from Replenishment, along with 5265 mana
-Highest passive Int on a 359 Trinket, along with a large chunk of Haste for reaching breakpoints
-40% more mana from Potions is approximately
—3700-4100 extra mana from a Mythical Mana Potion; once per 6 minute fight, this is roughly 55 mp5
—8800 extra mana from a Concentration Potion; once per 6 minute fight, this is roughly 122 mp5

[Jar of Ancient Remedies] – Maloriak
-6420 Mana every 120 seconds = 267.5 mp5
-Assumed 515 Spirit for 90 seconds every 120 seconds = 193 mp5
-Total mp5 = 461 mp5

[Witching Hourglass] (Blackrock Caverns)
-1710 Haste Rating for 15 seconds every 85 seconds is roughly 302 Haste
-285 Int adds 21 mp5 regen from Replenishment, along with 4275 mana

[Blood of Isiset] (Halls of Origination)
-Does not seem to proc off of instant cast spells, more testing requested
-1710 Spirit for 15 seconds every 85 seconds = 201 mp5

[Gale of Shadows] (Grim Batol)
-Provides one of the easiest means of reaching 2004 Haste Rating in 346 gear

[Figurine - Jeweled Serpent] (Jewelcrafting, BOP)
[Mandala of Stirring Patterns] (Hellscream’s Reach/Baradin’s Wardens Exalted)
[Corrupted Egg Shell] (Grim Batol)
[Figurine - Dream Owl] (Jewelcrafting, BOP)
[Sea Star] (Throne of the Tides)

 

4 Responses »

  1. Wow, you know so much about Druids, about wow, and you’re fuckin hot! Like holy! Was wondering if you wanted to chat, let me kno, :)

    Sean

  2. So Trinkets is and issue im having at the moment, im still rocking Gale of Shadows, and even still use it for HC Raid fights, i have little issue with Mana as we tend to have 3 Shammies healing too so thats 3 Mana batteries.

    But i still cant find anything that i feel adequately replaces Gale of shadows

    my haste is 2081, yes over the cap a little but if i replace Gale my haste will drop far too much i feel.

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